using Makie using GeometryTypes x = Vec3f0(0); baselen = 0.2f0; dirlen = 1f0 # create an array of differently colored boxes in the direction of the 3 axes rectangles = [ (HyperRectangle(Vec3f0(x), Vec3f0(dirlen, baselen, baselen)), RGBAf0(1,0,0,1)), (HyperRectangle(Vec3f0(x), Vec3f0(baselen, dirlen, baselen)), RGBAf0(0,1,0,1)), (HyperRectangle(Vec3f0(x), Vec3f0(baselen, baselen, dirlen)), RGBAf0(0,0,1,1)) ] meshes = map(GLNormalMesh, rectangles) mesh(merge(meshes))