Normals of a Cat

using Makie
 using LinearAlgebra, GLMakie

 x = GLMakie.loadasset("cat.obj")
 mesh(x, color = :black)
 pos = map(x.vertices, x.normals) do p, n
     p => p .+ (normalize(n) .* 0.05f0)
 end
 linesegments!(pos, color = :blue)