using Makie using GeometryTypes, GLMakie cat = GLMakie.loadasset("cat.obj") vertices = decompose(Point3f0, cat) faces = decompose(Face{3, Int}, cat) coordinates = [vertices[i][j] for i = 1:length(vertices), j = 1:3] connectivity = [faces[i][j] for i = 1:length(faces), j = 1:3] mesh( coordinates, connectivity, color = rand(length(vertices)) )