using Makie using GeometryTypes s1 = GLNormalUVMesh(Sphere(Point3f0(0), 1f0)) mesh(GLNormalUVMesh(Sphere(Point3f0(0), 1f0)), color = rand(50, 50)) # ugh, bug In GeometryTypes for UVs of non unit spheres. s2 = GLNormalUVMesh(Sphere(Point3f0(0), 1f0)) s2.vertices .= s2.vertices .+ (Point3f0(0, 2, 0),) mesh!(s2, color = rand(RGBAf0, 50, 50))